GOAP is a technology which was first used in fameous F.E.A.R. Low level AI is being handled by a custom GOAP (Goal-Oriented Action Planning) AI framework.OOP paradigm helps to produce manageable code for complex systems. Most of the code is being developed with OOP-Light ( ), a custom OOP implementation for SQF.Undercover system which takes into account player's loadout, actions, exposure in vehicle.Dynamic creation of new locations (camps, roadblocks, etc) by enemy and player side.Convenient UI for commanding forces of player's faction.Usage of the gathered intel to perform tactical maneuvers (intercepting convoys, withdrawing our own forces prior to attack, etc).Gaining intel about enemy forces at outposts and about future actions performed by enemy commander (convoys, attacks, etc).Unit caching system, which lets AIs far away perform actions while being despawned without draining server performance.Multi-level AI (commander, garrison, group, unit level) which can plan ahead and execute different tasks (attacks on spotted targets/locations, sending reinforcements, dispatching patrols, managing its logistics). įor running on your dedicated server, install the folder you download from Workshop as a mod. The GitHub releases are severely outdated. You should download the mission from steam workshop. The goal of this project is to make a guerrilla warfare scenario for ARMA III, hugely influenced by a similar mission by Barbolani: Antistasi ( ). It is a multiplayer Co-Op mission for ARMA III.
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